Unreal Music Festival - 3D/2D
This DJ podium floats above the main dance area. The DJ has a full view of the dance floor.

This DJ podium floats above the main dance area. The DJ has a full view of the dance floor.

The idea behind this podium was to present the beatmaker in a diegetic way via the holograms placed around the jellyfish interior.

The idea behind this podium was to present the beatmaker in a diegetic way via the holograms placed around the jellyfish interior.

Designs for the logo

Designs for the logo

It wouldn't be a cyberpunk city without signage, and so I spent time creating these colourful signs to populate the surfaces of the city.

It wouldn't be a cyberpunk city without signage, and so I spent time creating these colourful signs to populate the surfaces of the city.

More in-game signage

More in-game signage

I developed these 3D renders for marketing purposes.

I developed these 3D renders for marketing purposes.

Unreal Music Festival - 3D/2D

Splash Music Festival was developed inside the Unreal Engine, and allowed the team to try some more refined visuals, while still keeping the colour and fun. My role was to look after all aspects of the 2D design, but I had the opportunity to contribute 3D as well in the form of podium designs and character renders. Shown here are examples of 2D and 3D assets made by me for this game.

More artwork