Splash Roblox - GUI + Icons
Level and XP bars shown within the GUI

Level and XP bars shown within the GUI

A selection of icons which are contextually arranged on the GUI

A selection of icons which are contextually arranged on the GUI

Some badges for game passes and achievements

Some badges for game passes and achievements

The in-game phone allows players to easily access other locations or functions

The in-game phone allows players to easily access other locations or functions

A mockup of the GUI showing the arrangement of elements. Some icons are swapped out depending on player location/context

A mockup of the GUI showing the arrangement of elements. Some icons are swapped out depending on player location/context

The skate-specific HUD showing leaderboard at the top of the screen

The skate-specific HUD showing leaderboard at the top of the screen

Splash Roblox - GUI + Icons

In my role as senior designer for Splash, I have created a wide range of UI assets and interfaces for their Roblox game. Shown here are icons, level bars, and badges made by me which appear to the player as they progress through gameplay. At the time of creation, the design brief for Splash was to keep things colourful and bright, but still respect the nighttime neon level design. In my view, UI should complement 3D and so much of the 2D at Splash is informed by what the 3D artists are doing. I believe designers should take as much responsibility as possible for implementation, so to that end I designed these elements and then ensured they were rebuilt inside Roblox Studio and prepared for programming.

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