Graffiti City - UI + 2D
UI design

UI design

Radio (music) selection. There was an idea that the game would include a boombox and players could choose their music

Radio (music) selection. There was an idea that the game would include a boombox and players could choose their music

Shop design

Shop design

Badges/shop icons

Badges/shop icons

Logo development

Logo development

Icon developments

Icon developments

Final artwork

Final artwork

In-game footage

Graffiti City - UI + 2D

Graffiti City was developed as part of a game jam. Players enter an urban environment where they can paint to their heart's content. Predictably, this led to a lot of drawings of male appendages and other such nonsense, which was expected and predictable. The game also has a battle mode so players can go head-to-head in a painting contest. I created the UI and 2D assets like icons which appear in the game. I also devised the icon used for promotional materials.

More artwork