Graffiti City was developed as part of a game jam. Players enter an urban environment where they can paint to their heart's content. Predictably, this led to a lot of drawings of male appendages and other such nonsense, which was expected and predictable. The game also has a battle mode so players can go head-to-head in a painting contest. I created the UI and 2D assets like icons which appear in the game. I also devised the icon used for promotional materials.