Star Rush - Game 2D design

Star Rush in-game footage trailer

Finalisation of the logo

Finalisation of the logo

Explorations of the logo. My personal favourite was actually the 2nd to last one.

Explorations of the logo. My personal favourite was actually the 2nd to last one.

Level concept - sci-fi. This was the concept which won out, and informed the level design.

Level concept - sci-fi. This was the concept which won out, and informed the level design.

Level concept - jungle. I loved this concept and would have liked to have seen a 2nd map get added in this theme.

Level concept - jungle. I loved this concept and would have liked to have seen a 2nd map get added in this theme.

Another map concept. This one leaned heavily on an existing level, the idea being that while skaters were battling in Skate High below, Star Rushers would be competing high in the sky. It didn't fit the bill, but it was an interesting idea regardless.

Another map concept. This one leaned heavily on an existing level, the idea being that while skaters were battling in Skate High below, Star Rushers would be competing high in the sky. It didn't fit the bill, but it was an interesting idea regardless.

Level concept - beach

Level concept - beach

Level concepts

Level concepts

Level concepts

Level concepts

Level concepts

Level concepts

Originally, the game's title was to be Wipe Out. I was asked to create many different logo ideas.

Originally, the game's title was to be Wipe Out. I was asked to create many different logo ideas.

Logo ideas for Wipeout, and yes, I did rip-off the show a bit. :)

Logo ideas for Wipeout, and yes, I did rip-off the show a bit. :)

I really like the first and penultimate logos from this set.

I really like the first and penultimate logos from this set.

Promotional artwork created for the game's loading screen and marketing.

Promotional artwork created for the game's loading screen and marketing.

Star Rush - Game 2D design

Star Rush was a stand-alone game mode inside of Splash for Roblox, which was heavily inspired by Fall Guys. I created all of the interfaces and loading elements for this game, as well as developed concept art which informed the level designers. Additionally, I was also responsible for the creation of branding materials like the game's logo.

More artwork